Tuesday, March 4, 2008

Types of os explanation

multi-user:
Refers to computer systems that support two or more simultaneous users. All mainframes and minicomputers are multi-user systems, but most personal computers and workstations are not. Another term for multi-user is time sharing.
multiprocessing:
(1) Refers to a computer system's ability to support more than one process (program) at the same time. Multiprocessing operating systems enable several programs to run concurrently. UNIX is one of the most widely used multiprocessing systems, but there are many others, including OS/2 for high-end PCs. Multiprocessing systems are much more complicated than single-process systems because the operating system must allocate resources to competing processes in a reasonable manner.
(2) Refers to the utilization of multiple CPUs in a single computer system. This is also called parallel processing.
multitasking:
The ability to execute more than one task at the same time, a task being a program. The terms multitasking and multiprocessing are often used interchangeably, although multiprocessing implies that more than one CPU is involved. In multitasking, only one CPU is involved, but it switches from one program to another so quickly that it gives the appearance of executing all of the programs at the same time.
There are two basic types of multitasking: preemptive and cooperative. In preemptive multitasking, the operating system parcels out CPU time slices to each program. In cooperative multitasking, each program can control the CPU for as long as it needs it. If a program is not using the CPU, however, it can allow another program to use it temporarily. OS/2, Windows 95, Windows NT, the Amiga operating system and UNIX use preemptive multitasking, whereas Microsoft Windows 3.x and the MultiFinder (for Macintosh computers) use cooperative multitasking.
multithreading:
The ability of an operating system to execute different parts of a program, called threads, simultaneously. The programmer must carefully design the program in such a way that all the threads can run at the same time without interfering with each other.
real time:
Occurring immediately. The term is used to describe a number of different computer features. For example, real-time operating systems are systems that respond to input immediately. They are used for such tasks as navigation, in which the computer must react to a steady flow of new information without interruption. Most general-purpose operating systems are not real-time because they can take a few seconds, or even minutes, to react. Real time can also refer to events simulated by a computer at the same speed that they would occur in real life. In graphics animation, for example, a real-time program would display objects moving across the screen at the same speed that they would actually move.

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